Best Guns in Battlefield 6: What We’re Loving (and What You’ll Hate)

#battlefield 6#weapons#beta#meta
A look at the standouts in BF6’s beta arsenal, sourced from tier lists, guides, and community buzz.
The Early Meta: What’s Hitting Hard in BF6
With the first open beta wrapping, a rough weapon meta has emerged across guides and community discussion.
S-Tier Contenders (Early Consensus)
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M2010 ESR (Sniper): Consistently flagged as a top performer for long-range pickoffs.
Source: PCGamesN roundups & tier discussions (meta mentions), GamesRadar weapon guide. -
NVO-228E / M433 (Assault Rifles): Stable recoil and strong mid-range time-to-kill make these ARs reliable anchors.
Sources: GameSpot loadout gallery, GamesRadar. -
PW7A2 / SGX (SMGs): Excellent mobility and controllability for urban fights; widely recommended in early lists.
Source: GameSpot.
The Shotgun Question (Yes, They’re Strong)
I’m not a fan of shotguns personally — but ignoring them would be dishonest. The M87A1 earned “best-in-beta” praise in several guides for its one-shot potential at close range and surprisingly forgiving handling when built right.
Sources: GamesRadar, community chatter mirrored across early tier lists.
Takeaway: Shotguns are oppressive in tight lanes and building interiors, but they’re map- and position-dependent. If you hate them, counter with spacing, crossfires, and denial tools; the broader sandbox still rewards AR/DMR fundamentals on most objectives.
Community Buzz & Edge Cases
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Low-recoil “laser” clips (notably an LMG demo) stirred recoil discourse; coverage points out the real-world counterpart is designed for controllability, so it’s more an outlier than proof of arcade gunplay.
Source: PC Gamer analysis. -
TTK debates continue, with some players loving the snappier pace and others wanting a touch more forgiveness at mid-range.
Source: Polygon’s TTK discussion.
Quick Picks by Role
- Close-quarters: M87A1 (Shotgun), PW7A2 / SGX (SMGs)
- Mid-range flex: NVO-228E / M433 (ARs), M4A1 (Carbine)
- Long lane control: M2010 ESR (Sniper), SVK-8.6 (DMR)
Bottom Line
The beta meta favors clean fundamentals: a stable AR for most fights, an SMG for tight maps, and a high-skill sniper/DMR for lanes. Shotguns are strong (I still hate them), but they don’t define the game — they define the spaces where they’re strongest. Expect balance nudges, but the early sandbox looks healthy and varied.
Have a build that slaps? Hit me on X and I’ll add a “Community Loadouts” section with your credit.